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  • Trackers: A contractor with specialized sensors that track your exact location on the ship at any range.
  • A Jammer carries a simple loud gun, worth 2 acid.
  • Crashing a Jammer prevents them from placing any more jamming devices subverting makes them place green jammers which crash all enemies in their range but not you (subverting already placed device also hacks it).

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    The jamming devices can be destroyed up close if you can get to them. The field also scrambles incoming teleportation, so glitching into it is not advised.

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  • Jammers: A contractor who moves through the ship installing jamming devices that prevent any of your gadgets from working while you're inside their square of effect.
  • The weapon is worth 8 acid, so it may be worth sending to your stash.
  • A Defender is armed with a concussive, automatic, loud shotgun.
  • The only way to bring these shields down is to take out the Defender, who only has a conventional shield.
  • Defenders: A contractor who generates an impenetrable, uncrashable, unhackable shield for all guards near them.
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    Contractors are unique enemies that appear on harder missions.






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